Bin-Masta's Tool's of the Trade
Make Folders
Copy and Paste?!?!
Making Complex Bins
When Size Matters
Tired of Changing Bin-Edit Preferences between MTM and MTM2?
NEVER DO THIS
Instant Fiberglass
Fix That Ugly Truck Damage
Do You Think Bin-Editing Is Boring??
ð These are my most valuable tools.
ð I draw simple sketches, jot down numbers, write texture names, etc.
ð I couldn't remember 4 three digit numbers in my head if my life depended on it.
A TI-83 Graphing Calculator
ðThis is my second most valuable tool.
ð I use it when I need more than one vertex on a line that is constant in only one dimension.
ð I make 2 lists (under stat/edit) of the non constant dimensions of the already made vertices.
ð Then I find an equation for the points(using stat/calculate/linear regression).
ð I graph the line, and trace to the point that I want to make on my bin.
ð I then go back to Bin-Edit and make a new vertex with the 2 coordinates that
ð I got using the calculator, and the constant coordinate that the line follows.
Pictures of What Im Making
ð A picture says a thousand words.
ð When Im making a realistic bin, I like to have a picture (or more) of the real life counterpart.
ð Obviously it is easier to copy something from real life, than to try to make something you don't know much about. However, Its much more fun to make something from pure Imagination.
A Small +-*/ Calculator
ð I may be a genius in math class, but I still can't add in my head.
ð Save the source firstAlthough technically not copy and paste, I use this technique all the time.
ð Delete (using CTRL+X) all of the faces that u don't want to transfer.
ð Delete all unused vertices (option is under vertex menu)
ð Insert (option is under file menu)the bin which the source is being pasted onto
ð Save new bin as a DIFFERENT name.
ð Make the basic cubistic part of the bin first.
ð Jot down the range of the place where the small bin is going. For example:x is either -150 or -320ð Make the small bin with all components in the given range.
y is between 500 and 700
z is between -6780 and -8100
ð Save the bin (select NO when asked to center y dimension).
ð Open main bin and insert the small detailed bin
ð Never Use The Edge Of A Texture On Your Bins' FacesSo, in conclusion....THE EDGE OF THE TEXTURE IS BAD
ð Always map inside of the texture.
ð Never just assign a texture to a face without mapping.
ð open the bin u wish to fiberglassizeNote: All this does is make faces double sided.
ð Select all faces
ð Flip all selected faces
ð Insert the bin that u just opened a second ago
ð Merge close vertices
ð Delete all unused vertices
ð Enjoy!
ð The first reason is that there were faces next to each other that appear to be connected, but really weren't. In this scenario, you must redo the faces so that they really are connected.Everybody should know this and put this knowledge to good use. It will make truck damage look less like swiss cheese and more like......a big dent.
ð The second reason is that there was a four sided face that had one of its corners pushed around in the truck damage process. The limp four sided face will dissappear when viewed from certain angles. The solution to this problem is simple to understand, but not so easy to manipulate. Replace all four sided faces subject to truck damage with triangular faces.