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C-pod
(Bin Texture Replacer)


click image for enlargement



  Finally! 


  A texture replacer that handles bins over 64k, and it's easy to use too.


  Open a BIN file using Send to or Open and bring the picture 
  window to the front.  The file info and picture should confirm 
  you've selected the correct model.


  Note. You can replace textures on bins that are still in the pod; 
        however, while it may prove handy for fixing typos and the 
        like, it's debatable whether or not that's a good habit to 
        get into.  Still, the capability is there, and may be used,
        if you're comfortable with it.  The method is the same as
        what follows except you'd open the pod first rather than
        just the model.


  Double click a file name in the texture list and select 'rename'
  on the menu to bring up the replacer box.




  Type the name of your new texture in the place of the old one,
  then click okay.




  You will see your new texture name in the texture list.




  Repeat for any other textures you need to replace.


  That's it.  You're done.  


  Close the picture window and try your model in the game.






  Note.  It is recommended that texture names be eight characters long,
         plus the RAW extension.  It is okay to use shorter names, and
         the game will recognize names up to eleven characters long,
         plus the RAW extension.  But eight is the optimal length.