The text below the hashed line was written by the author himself back in February of '99. Unbeknownst to him, he had done what I have to believe most track makers strive to do at least once in their MTM 2 careers, and that is author a track which will go down as a "classic".  Pinwzrd did just that, and it certainly justifies why this track is STILL very popular today - more than three years later.

What I would like to present to all of you is a slightly modified version of Pinsane (with Pinwzrd's permission, of course) that made a truly great track just a little better!

One other thing:  I would like to "re-acknowledge" the contributions of all the names you see below and their roles in the making of "pInaNe!".  But please read on!  Pinwzrd tells a very interesting story about how this track came about, the things that inspired him, and some of the key personnel involved.  I wish all track makers would take the time to do that :)

Here's a list of the changes that were made:

- The timing on the train was changed to preclude interrupting the start of the race. 
- Shortcut:  tree models were altered so that ONLY the tree trunk was set to collide. 
- Moved the finish line to the final stretch and smoothed that section of the track. 
- With graphics set to "Normal" or higher, you'll see a stop-go indicator at the start line.


Pin - thanks again for giving the go-ahead to make reparations and subtle changes to your track, bud.  We loved it before, and now that the changes are in place...we love it even more, and hopefully everyone else will too!

Credits:

Third Day - he's the guy who conceived the idea to make changes to the track.
SLO_COPE - Suggested the tree models be fixed and the timing reset on the train. 
Beta Testers:  SLO_BRO_USA, SLO_Jumper, SLO_Scat, SLO_3B, SLO_Gutterboy, SLO_Fila, and 
yours truly. :)


SLO_COPE
------------------------------------------------------------------------------------------

Welcome to my very 1st track!  This track started out as a simple dirt oval and blossem'd into what is proudly call "pInaNe"  Was_General Lee had a HUGE part in making this happen. He literally showed me via ICQ / ZoneMessager how to use the track editing program "Traxx". Whenever I had a question he either had the answer or got me in touch with someone that did. Mucho Gracious Senior.  _Zoon_ as he's known on the Zone, showed me how to use the editing features of "traxx" to its fullest potential.  My biggest hurdle believe it or not was making what I now call a "True Bank Turn" (not the flat variety you find in the TMX series of tracks) My banked turn consists of many angles and due to that fact one can take those banks at a high rate of speed and lose very little speed throughout the turn just like the banked turns on a real speedway. That one 180 degree turn took me an agonizing 5 hours to complete using the "Smoothing Tool" and sizing the smoothing area up and down. Now I can do turns like that in less than 5 minutes!  Amazing what the "Single Pixel" tool in the terrain tool area will accomplish. Thanks for telling me about that MAJOR time saver _Zoon_!

As stated earlier, pInaNe! started out as a simple oval track, each time I got a new idea/concept I added it to the track as I learned how to do it. I believe for a 1st track that I've really outdone myself.  Don't know how to improve on it except for learning how to make custom textures.  My next track will have such textures.  TT_Chucklez was very nice and provided me with the Excellent "pInaNe" Track Browser Pic!  Love that PIC, Great Job!

Track Features:
True Banked Turns: 90 & 180 degree variety, and I have a 270 degree turn as well!
Team Logo Display: Used a suspended Ground Block to display MTM2 Team Logos on
                   **Thanks ASU_Zeus and TripTrap
Short Cuts?        There is only ONE intentional shortcut on the track but its VERY RISKY
Secret Areas?      All I'll say is that there are some, wont say where or what type.
Best Time (Beta):  Best known time on pInane! is 3:04 and odd change by ME! TT_Pinwzrd

Of course there are many others in the MTM2 community that have patiently answer'd my track making questions even when I didn't have any idea of what the actual terms were for what I wanted to do.  Thanks go out to the following individuals for their help.

TT_Matagasco     TT_Chucklez     TT_Insane     TT_GyverX
AXE_Feak         RIP_Twisted     Alpine_GZ     

If I forgot anyone I apologize. Of course every track needs it Beta Testers / Victims.  Here they are:

TT_Matagasco     TT_Chucklez     TT_Insane     AXE_Feak
ASU_Zues         ROX_NoFear      Euro_Zoon


