GRAND MOTOR STADIUM 1 (February 2000)
GMS01.pod
By Duck (SunkDuck@aol.com)

This is a drag track, with no working checkpoints so you can't play 
against the computer.  It's not a full replica of anything but,
the track is a P-drag, similar to one used here in Minnesota by USA 
Motorsports in 1997.  If not that the straight line drag works good too 
for speed and air.  In the future I will use this track under the same 
name but as a different #, so this is #1 in a series to 
come.

To leave the pits you have to take a blacktop road.  After you go 
through the overpass, turn either left or right.  It will bring you 
back up to the outside walls of the pit area either way.  

If you went left, follow the wall and you will see some portapotties 
and tents, and eventually get to another little "Stadium".  It's not 
really a stadium, but a demolition derby area.  Rules explained below.

If you went right, there should be a dirt drag off to the side of the 
Stadium. You are at the end of the Tuff Truck Drag so go all the way 
down until you find the Light Tree and Overpass, which is the start 
line.  The yellow wall is the finish.

Demolition Derby:
You can use whatever rules you want for this, but what I do is have 
all players turn their lights and crash damage on.  To eliminate your 
opponents you must knock out their headlights and/or tail lights.  When 
eliminated you have to leave the track area.  

CREDITS:
Garret Lockhart - Various textures and bins from RCA Jam 
Angus - Christmas Tree
Blizzard - Cars from Racing to the Finish
Inky - Fences
Sir James - Barriers
_Burn_ - Standing people
Master KM, Dino, and Truckboy - Beta Testers
Tents, Grandstands, stock bins and textures by TRI, Microsoft, and CART.

Special thanks to Blizzard for putting the pictures in that aren't here

Sorry if I forgot anyone!

Hope ya'll like it













