05/18/02

====Tibet Cliffslide Lite, MTM2 Circuit by Malibu350====

This "LITE" version is identcal in all respects to the original with the only exceptions being that I removed and replaced 70 ground textures and removed 16 non essential models and their textures (reducing the scenery count by 63), this will improve the texture swaping lag that exsists on some systems.. oh ya, sparse is even sparser too :o)

note: this track began with a total of 1078 ground textures, it now stands at 386

The track is pretty narrow which is common with most every evo track, so it's best suited for 2 to 3 racers at a time online, and while there is little to no room for passing opertunities road wise it is very difficult to run flawless laps so the opertunities will come courtesy of your oponents mistakes lol,  good lap times here are under 1:40.00, my best so far (final version) was 1:33.73, 1400 gears, med tires, soft susp, pro,... the AI trucks do pretty well on this track for novice offline racing.

The track should run smooth on all systems with graphics set to sparse, set graphics to complex to view the track in its entirety.

========================================================

Most of the models are from TRI's (http://www.terminalreality.com/) 4x4 Evolution 2, and were converted to bin format, retextured, remapped, resized, reanimated, and a few repaired/rebuilt by me, and some were from Monster Truck Madness 2 (pulled from the MTMG)  the rest I made myself. the ground textures are by TRI from 4x4evo2, 83 redundant ground textures were removed and every model was trimmed of extra verts and unneeded faces in my effort to keep the file size to a minimum and also frame rates at a maximum.

=======================================================

As with all my tracks they are made for fun and everything in them is for anyone to use, I have all my previous models, textures, and tracks available at my site, and this tracks components will follow shortly after its release.... @ http://malibu350.com

Thanks goes out to (in no particular order)..... 
Phineus, The MTMG, beta testing and Smurf (http://karf.net/mtmg/)
Winterkill, lilcow and beta testing (http://winterkill0.tripod.com/evo2traxx.htm)
EmceeMart, (http://forum.karf.net/ubb/Forum8/HTML/000020.html)
GuitarBill, Traxx 1.4, txraw 1.11 (http://mtmc4fun/traxx.html)
Oliver Pieper, binedit, bin animater (http://malibuco.hostme.com/mals_miscellaneous.htm)
MDMRE, bin texteure replacer,  pallet master, etc. (http://karf.net/mtmg/utilities.html)
KC Vale,  (http://vales.com/)
Frank Racis, BinNamer 1.0, FLYRAWGUI (http://members.bellatlantic.net/~racis/fly/)
Oleg M., Zmodeler (http://www.zmodeler.com/)
SLO_Cope for his great reviews @ http://karf.net/ubbcgi/Ultimate.cgi and beta testing
SLO_Jumper's beta testing and the HOF (http://www.slojumper.com/) send in your times!
SLO_Gutterboy beta testing
SLO_SS for the Cope truck used in the pic
and to all those who enjoy the track.... Race On!



"Failure is not permanent and neither is success."


to be continued...
Mal