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<CENTER><FONT SIZE=+3>Traxx - Frequently Asked Questions</FONT></CENTER>


<p>Q. How do I make an object move?&nbsp; When I hit a sign or something
the truck stops dead, but in other tracks they go flying all over the place.

<p>A. In object properties, set the Mass (lbs) value to anything but zero.&nbsp;
Zero is the default which means objects will not budge.&nbsp; You have
to set the Mass to some other value from the object to move.&nbsp; For
small objects like signs and posts use a value of around 5000.&nbsp; For
large objects like backhoes and houses use a value of over 50000.

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<p>Q. When I set objects to 3000 lbs, they are half in the ground until
I get real close to them, then they pop up to ground level, and stay there
from that point.&nbsp; Is this normal? I sure hope not, because it looks
stupid!

<p>A. Yes, thats normal. It has nothing to do with the weight - except
if the mass is zero. If the object is moveable (i.e., mass not zero) the
game will automatically tweak it so that its at ground level when the game
starts.&nbsp; You need to adjust the "height above ground" up by one unit
so they aren't under ground when it starts. It might be tricky to get it
exactly right - you just have to try different settings until you get it
the best.&nbsp; For some objects, you could also try tilting it by 180
degrees so they're upside down (should look ok with hay bails, and might
line-up with the ground better...).

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<p>Q. I know how to set a bin to "moving" in Traxx, but I have these cool
airplane bins that I want to have flying over the ground.&nbsp; I set the
above ground alitutde fine but when the game starts, the plane sinks to
the ground and chugs along like a train.&nbsp; How can I fix that?

<p>A. You have to adjust the model itself so that it is off-center. You
need BinEdit to do that - theres a "Translate" option in the "Model" menu
where you can offset the center position.&nbsp; The model will still track
the shape of the terrain, but it will be up in the air...&nbsp; If you
modify an existing model, make sure you save it under a different name
so it wont intefere with the same model in other tracks.

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<p>Q. Ok I have been using traxx for a while now and I would like to know
how to make an object move like the car-eating dinosaur on Crazy 98.&nbsp;
How do I make something like that move?

<p>A. That is what is known as an "animated bin" model. These are done
by making a set of models that are slightly different and then the game
plays them in sequence.&nbsp; MDMRE and Oliver Pieper have have made utilities
for putting models together in an animated bin.&nbsp; If you want to use
the dinosaur, you need to load up REX.BIN, REX1.BIN, REX2.BIN, REX3.BIN
and REX4.BIN in the Traxx Models box, then just Apply REX.BIN to the object
on the track.&nbsp; Traxx 1.3 or higher is best for this trick.

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<p>Q. When i go to race on my track I get the error unable to open MOD
file.&nbsp; What is the problem?

<p>A. You have to find a MOD file for the track music, and WAV files will
NOT work in MTM1. If its MTM2, you need a raw (ie uncompressed, PCM) WAV
file for the track music. Check your multimedia properties because you
might be recording u-Law ADPCM or some other compressed WAV format without
realizing it.&nbsp; But I think thats just an MTM1 message so that probably
doesnt apply...

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<p>Q. When I try to write a pod file it says "error writing pod!" What
do you think the problem is?

<p>A. The first thing to check would be disk space - Traxx uses your drive
C in the process of making the pod, as well as where the pod finally goes.
So you need to have enough space in both places (or 2x the pod size if
final destination is also drive C).&nbsp; Maybe you have a very large music
WAV in the track? Check the size of the file that you used... If that all
checks out, have a look at the track statistics (in View/Statistics menu)
to see if you have exceeded any limits.

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<p>Q. If I dont save each update to a track under a new name it doesn't
pod right or somthing.&nbsp; Mtm2 says "cant load pod file" then it shuts
down?

<p>A. Sounds like you might have an old version of your track podded?&nbsp;
You need to make sure that you have UNpodded any old versions of the track,
so that the track name is unique. Its the track name that counts (actually
the first 8 letters of the name in the TrackComponents box). The best thing
to do is use the same POD file for all versions (so you automatically overwrite/kill
old versions and avoid having duplicates).&nbsp; P.S. If you want to keep
old versions as you go, just keep copies of the txx file that Traxx uses,
then you can re-write the POD whenever you want.

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<p>Q. I made a track with traxx for mtm1 but when I try to race on it,
it comes up with the error message UNABLE TO OPEN SKY.ACT.&nbsp; What is
the problem or where do i add the sky?

<p>A. You have made an MTM2 track, which always gives that error in MTM1.&nbsp;
What you have to do is start using File/New(MTM1) from the Traxx menu and
start from there. You HAVE to do that every time you start making an MTM1
track.

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<p>Q. How come on the Guild's Models section you spell vehicles as vehicals?

<p>A. Strange as it may seem but that's how the word is spelled in every
single one of Sir James' dictionaries.

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<p>Q. How come the Traxx buttons sometime don't work when I follow along
on your site with Traxx open at the same time.

<p>A. These are web pages.&nbsp; Be sure to press the buttons in Traxx.

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<p>Also, see the FAQs on Guitar Bill's Traxx home page.
<BR><A HREF="http://members.aol.com/SoftParts1/traxxfaq.html" target="_blank">http://members.aol.com/SoftParts1/traxxfaq.html</A></CENTER>


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<p>This is the end of the Monster Truck Madness Guild's Traxx section
<BR>I hope you find it helpful.</CENTER>


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<p><A HREF="../basics/write.html">&lt;&lt; Writing the Pod &lt;&lt;</A>

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