Making Custom Textures (Adobe PhotoShop 4) ~ Introduction ~ Basic working assumptions - Traxx is loaded on your pc - All the Art is extracted from at least one track - You know how to load textures into your track and try them out Notes on RAW and ACT files If you look in your Art directory, you will see tons of files ending in .RAW. These are the texture files. The Raw format is a flexible file format for transferring files between applications and computer platforms. You will also see companion files with the same names but a different file type, .ACT, these are the palette files, one for each texture. Think of this arrangement like a Paint-by-Number where your filename.RAW (picture) is just a black and white unpainted canvas with the numbers filled in, and the filename.ACT (palette) is your painter’s palette holding all the colors with the corresponding numbers. MTM2 must have both the RAW and ACT files to work properly.
MTM1 works a little differently. In MTM1, almost all the textures use a single palette file, Metalcr2.act, so if you are working with MTM1 textures, you need to substitute that palette file name in the instructions below.
NOTE: Just to add some extra confusion, Photoshop refers to all of its different little tool boxes that pop up on the work area as Palettes too, like the Action Palette, the Paint Brush Palette, etc.. Try not to confuse these two different uses of the word ‘Palette’ when you are using Photoshop Help or when you are reading these instructions. For basic terrain textures, there are four things you'll want to know: Load/Open an existing texture into Photoshop. Edit a texture. Create a brand new tiling texture. Save your new texture so Traxx can load it.
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