Basic BinEdit (The View Menu) Click the menu bar to goto a page about each section.
Zoom to fit - Fits the model so that it fills the binedit working area. Handy after re-sizing. This is a quick alternative to using the much slower plus/minus keys. Change Background Color - Choose your favorite color.
Wireframe - Solid Untextured - Textured - | Chose one of these to view the model. Wireframe shows only the vertex and face outline, Solid untextured shows only the faces, and Textured shows the complete model as it should appear in the game. You may only use one view at a time. See the ZepHouse example below.
Wireframe | Solid Untextured | Textured
The following options toggle on or off using a check mark. Follow Current Face - This will center the selected face in the working area. It is sometimes helpful when working on models that are not centered, or when trying to view a face on one end of a model. When not selected, the entire model is centered in the working area. Show Only 3D View - This will show the 3D model in the entire working area. When not selected, the 3D model will be displayed along with the front, side and top views. Use whichever view you prefer or best suits the job you're doing. Like this:
Show Only 3D View | All views
Show Axes - Displays color coded axes. Can help gain perspective on model orientation. Colors are: X=red, Y=green, and Z=blue. For example.
Show Vertices in 3D View - This displays selected verticies as a black ball, or nothing if unchecked.
High Quality 3D Textures - This will show the best rendered textures. When it is not selected, the textures will still look okay. Toggle Vertex Status - Display the vertex box, or turn it off.
Toggle Browse Window - Display the models folder for quick loading, or turn it off. Caution, clicking a model in the browse window will replace the current model with the new one. It does not prompt to save your work. Click the menu bar to goto a page about each section.