Basic BinEdit (The Groups Menu) Click the menu bar to goto a page about each section.
Store Face Group - Once you have selected a number of faces (green) you can save the arrangement in case you want to do something with it at a later time. This is a huge time saver. The information is saved in the NAME.BIN.NFO file when you save the bin. Restore Face Group - Select the faces from a stored group. Store Vertex Group - Like with faces, you can save a group of verticies that you've selected. This information is also stored in the NFO file when you save the model. Restore Vertex Group - Select the verticies from a stored group. Map Face Group to Texture - Assign a face or group of faces to a texture. Mapping will be covered in more detail later on its own page. Set Group Face Type - Instead of setting face types one by one, you can set the type by groups. You will be prompted for the type you want. Just click on one and select OK.
Hints for Face Types
0x19 Ignore Texture Coordinates (MTM) | Ignore this
0xE Hellbender Face Type | Don't use this
0x18 Normal Texture (MTM) | For "most" models in mtm1 and mtm2
0x29 Shiny Texture (MTM2) | For trucks
0x11 Transparent Color #0 (MTM) | Trasparency in mtm1 All backdrops - even if they are not transparent - even if they are mtm2
0x33 Transparent Color #0 (MTM2) | Transparency in mtm2, including animatons
0x? Unknown Face Type | ?
Flip all Faces in Group - Just like flip face, this switches the direction the face points in, but for all selected faces (green). Set Group Magic Number - Sorry, no idea yet.
Click the menu bar to goto a page about each section.