Cowpod v1.0.3
A pod manager for Monster Truck Madness 2
=========================================

INSTALL
  Drop Cowpod.exe into your Monster Truck Madness 2 folder -- the folder that
  contains monster.exe (or monsterx.exe) -- and run it. That's the whole install;
  Cowpod is a single self-contained file.

  You can also keep Cowpod anywhere else you like. Open menu > edit > set paths
  and point "main game folder" at your MTM2 folder.

REQUIREMENTS
  Windows 7 SP1 or newer (7 / 8.1 / 10 / 11).
  .NET Framework 4.8:
    - Built in on Windows 10 (May 2019 Update / 1903) and later, and Windows 11.
    - On older systems, install it free from Microsoft:
        https://dotnet.microsoft.com/download/dotnet-framework/net48
  Runs natively as 64-bit on 64-bit Windows, and 32-bit on 32-bit Windows.

  NOTE: this version will not run on Windows 95/98/ME/2000/XP/Vista.
  Stay on Cowpod 1.0.1 for those.

WHAT'S NEW IN 1.0.3
  - Main game folder: Cowpod no longer has to sit in the game folder. Point it
    at MTM2 from menu > edit > set paths and keep the program wherever suits.
  - The pod limit is read from system\Monster.ini (podLimit=). If that value
    isn't there, Cowpod assumes 99. A new patch can raise the limit without
    needing a new Cowpod.
  - The pod.ini count now reads as mounted out of the limit, e.g. 12/199.
  - Two pods with the same filename are flagged in red in the side by side
    lists, and Cowpod asks before you mount the second one. The game loads the
    first pod of a given name and ignores the other, so mounting both would
    spend a pod slot on a file that never loads. It only asks -- you can still
    mount both if you mean to.
  - Pods found in a subfolder are listed with their path relative to the game
    folder, so you can see where each one came from.
  - Save & launch works from outside the game folder, and copes with folder
    names containing spaces.
  - Cowpod remembers the size and position of its window between runs.

NOTES
  - Subfolder searching works as it always has, and menu > edit > set paths
    still lets you limit how many levels deep it goes.

(c) MTMG  -  MTM2.com, cownap.com
