
I wanted to make a high quality World finals track so here it is, unfortunately it was a little too high quality.  I had problems with significant lag when teh stadium model woudl apear mid run.  Thsi was a major problem in racing so i fixed by  taking out ramps and  downsizing textures.

In fs, I recomend running graphics at normal. SParse if there is stil trouble.  i did what i could but i am no dave or white when it comes to high quality and smooth running.  i have many textures 64 size rather than 256 but there was still problems with lag with teh stadium model apearing and reapeaing as teh trucks drove around.  To fix, i lowered textures and either deleted or marked many outside teh stadium models on normal grahics, such as the trees, starting cages, lights, fences, etc.  However with the excpetion of the first pass, most trucks run okay on high or normal graphics.  if not, run on sparse.  this tracjk is obvoiusly not made to run online 





Backdrop-dave



sTADIUM-wHITE
	Ground textures-White
Trees - Slick714
original track layout - Slick714
scoreboard tower - Slick714(textures by white
dice and slot machines-slick and white

all other models and textures i assume are whites except for what i changed


Middle fountain jump-White, textures repainted by me

Race lanes-Dave, painted by me

Dirt double-Mike ALston-Painted by me

Step up-King KRunch, Repainted by me, 

Bus stack-me, edited from work by slick and others

Van double-me, edited by work from detroyer, slick

box truck/trailer/bus-white, repainted by me

van stack-white-repainted by me
car wheelie bump-me

fs boat-malibu

intro ligts-Reospeed
intro flames-guitar bill

fs cars-slick, recolored or not by me
fs box van 1...i dont know
fs signature box van-diggerfan.  Signature texture me, some picture i found on the net



