Basic BinEdit
(The Model Menu)
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Rotate X -
Rotate Y -
Rotate Z - |
This is not the same as the Play feature. This has to do with
the model's orientation in the game, not just the view in BinEdit.
Use these options if you want to change the direction a truck body faces,
for example, or if you want to stand something upside down. You will
be prompted to enter the number of degrees for the rotation. Often
helpful when converting from wavefront format. |
Center X -
Center Y -
Center Z -
Center All - |
This will center the model along the axis you choose, or all of them
at the same time. Centering a model usually means it will be easier
to place in your track. The Y axis is especially important if you
want the model to sit properly on the ground. Note, however, that
centering is not always wanted. For example, truck bodies don't need
to be centered on the Y axis. |
Resize - Use this to make your model larger or
smaller. You may keep the width, length and height proportionate
or not.
Translate - Move the model or move selected verticies.
Normalize texture - Map all faces with a single
texture. You select the texture.
Write textures to textfile - This will create a
text file list of all the textures used by the model. It can be helpful
for creating a lst file for a truck. Make sure you type .txt when
prompted for a file name. BinEdit does not create a file extension
by default.
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