=================================
No New Release 98-07-14
=================================
- BINedit.txt updated by
  Tom Berezansky

=================================
Release 98-07-07 (0.9 Release 20)
=================================
New Features:
- New option for saving Hellbender
  BIN models. They use a varying
  number in the header that may be
  related to the size of the model.
  This number is now loaded and can
  be modified when "Save as Hellbender
  BIN..." is used.
- Since many people couldn't get
  Release 19 to work, I'll now offer
  two different Versions of BINedit
  on my website. One for the OpenGL
  implementation from Microsoft, one for
  the faster (but less compatible) one
  from SGI. Hopefully, one does work...

=================================
Release 98-06-21 (0.9 Release 19)
=================================
New Features:
- Hotkey CTRL-V for "Set Vertex Coordinates"
- Hotkey CTRL-A for "Select All Faces"
- "Set Group Face Type" now supports all
  BINedit face types
Bugs fixed:
- Now Proper use of the SGI OpenGL DLLs
- Renamed face type 0x33. It's another
  transparent type. MTM2 uses both 0x11 and
  0x33 for transparent faces.
- one or two minor ones...


=================================
Release 98-06-10 (0.9 Release 18)
=================================
New Features:
- If MTM2 face type 0x29 s used in the BIN,
  BINedit will automatically save the vertex
  normals necessary to display the "shiny"
  texture (as used for MTM2 trucks).
  ** UNTESTED DUE TO LACK OF MTM2 FINAL! **
- function to convert all selected faces to
  face type 0x29 (shiny MTM2 truck texture).
Changes:
- VERTEX/ADD works differently now. You can
  add multiple vertices w/o leaving the dialog.
  That makes it easier to add vertices that share
  one or more coordinate values.
- Flipping faces will also flip the texture
  coordinates.
- Hyperlinks in About Dialog clickable.
Bugs fixed:
- Model will be redisplayed after flipping
  all faces.


=================================
Release 98-05-29 (0.9 Release 17)
=================================
Changes:
- Slight name change: Instead of
  BINedit 0.917, this is now
  BINedit 0.9 Release 17.
New Features:
- Add a face or vertex group to the current
  selection instead of replacing it
- Faces can be selected based on the direction
  they are facing.
- Background color customizable
Bugs fixed:
- Flipping faces now works for triangles, too.

=========================
Release 98-04-26 (0.916b)
=========================
New Features:
- Flip Face (reverses order of vertices
  of the face)
- Flip Face Group
Bugs fixed:
- Face Properties Dialog displays
  the right Vertex numbers again...

=========================
Release 98-04-13 (0.915b)
=========================
New Features:
- BIN Browser (!)
- Button for "Follow Current Face"
- Select All Vertices
- Deselect All Vertices
- Select All Faces
- Deselect All Faces
- jump to vertex #
- jump to face #
- Better, but not yet perfect support
  for MTM2 models
Changes:
- Current Vertex Axes visible even
  if display of axes is turned off.
- Loading valid but unsupported BINs
  will not result in crashes any more.
- Quality of Error Messages has
  significantly improved...
Bugs fixed:
- change texture bug fixed (BINedit crashed
  after replacing a 256x256 by a 64x64 texture)
- palette search loop on startup can now be exited...
 
=========================
Release 98-03-30 (0.914b)
=========================
New Features:
- Export to VRML (!)
- Import whole trucks (MTM 1 and 2)
  as models (!)
- can now load most MTM2 bins
- New functions to center the model
  along any axis.
Bugs Fixed:
- Support for one Hellbender face
  type was lost in 0.910 or earlier.
  This has been fixed.

=========================
Release 98-03-24 (0.912b)
=========================
New Features:
- Option to merge vertices that are
  "close" together
- New "3D-only" View uses the whole
  window for the 3D view.
- Toggle display of 3D coordinate axes
- Toggle display of vertices in 3D view
- Optional "high quality" texture display
Bugs Fixed:
- Deleting faces and deleting vertices
  does no longer crash BINedit when
  the face or vertex belongs to a group.
- automatic adding of file extensions
  works properly now

=========================
Release 98-03-13 (0.911b)
=========================
New features:
- support for MTM1 stadium BINs
- partial support for MTM2 BINs
  (tested only on Goodyear blimp)
- partial conversion of MTM2 BINs to MTM1
  (tested only on Goodyear blimp)
- Set Texture Type for all faces of a
  Face Selection
- When inserting models, the Selections of
  both the old and the inserted BIN will be
  available. Identical selection names are
  taken care of.
Changes:
- "Load BIN" and "Insert BIN" now use the
  same code. That means every BIN that can
  be loaded by BINedit can also be inserted
  into the current BIN.
- Changed resolution of X, Y, and Z key
  command to 10 editor units (was 100).
- Several inprovements in general usability, like
  automatic adding of file extensions, file name
  sugestions, overwrite warnings, TAB order of
  dialog controls, ...
- Registry is no longer used. All information
  will be stored in local .CFG files, making it
  possible to run different configs from different
  directories.

=========================
Release 98-03-10 (0.910b)
=========================
New features:
- Rudimentary support for "multi-face textures",
  i.e. the mapping of multiple faces on one texture,
  useful for texturing truck sides and similar
  processes.
Changes:
- Selecting of Selection Names now easier.
Bugs fixed:
- RotateZ now works correctly.
- "Define Texture Animation" works again.
- Saving Face Selections works properly now.
Known Issues:
- Face Properties Dialog does not yet support
  animated textures
- "multi-face texture" does not yet support
  animated textures
- "Insert BIN" does not yet support
  animated textures

=========================
Release 98-03-06 (0.908b)
=========================
Bugs fixed:
- display of BINs with animated texture now
  fixed (BINedit will show the first texture
  of the animation).
Changes:
- Added a nice disclaimer to the BINEDIT.TXT
  file. In short: If BINedit causes any harm,
  I am not to blame 8-)

=========================
Release 98-03-04 (0.907b)
=========================
NOT YET IMPLEMENTED:
  Map multiple faces to one texture. This is harder
  to implement than I thought...
New features:
- Support for "custom palettes" for textures, i.e.
  palette files with the same name as the texture,
  but the extension ".ACT" instead of ".RAW"
  (for CART and MTM2 BINs. Could not test it yet...)
- New Vertex Status Dialog
- The "TEXTURES/LOAD" File Open Dialog now allows the
  selection of multiple files (with SHIFT and ALT).
- 2D-Textures are now displayed with the right colors
  and are no longer flipped along the x-axis.
  Trade-off: loading BINs takes slightly longer due to
  texture preprocessing.
- FILE/PREFERENCES... Dialog for
  - default Palette File name
  - default BIN folder
  - default ART (RAW and ACT) folder
- Improved FACE/PROPERTIES... Dialog with texture
  selection (can be used instead of SHIFT-T).
Changed features:
- "Import Wavefront" now uses the "color 0 is black"
  face type.
- MTM folder autodetection replaced by manual folder
  selection on first startup or in preferences dialog
Bugs fixed:
- current BIN will be cleared before a Wavefront file
  is imported
- clicking in the large texture display ("T") without
  selecting a vertex of the current face will no
  longer crash BINedit.

========================
Release 97-11-02 (0.906b)
========================
Bugs fixed:
- pressing SPACE or TAB before loading a model will
  no longer crash BINedit
- manual selection of MTM folder if autodetection fails
  (was not really a bug...)
New features:
- new command "VIEW/ZOOM TO FIT"
  zooms model to fit in 3D-View, useful after resizing
- new command "FACE/PROPERTIES..."
  change vertices and texture type of current face
- new buttons in toolbar
- Corrected name of import/export format
  (not Draw 4D but Wavefront/Digital Arts)
- new "VIEW/PROPERTIES..." entry "View follows Current Face"
  centers current face in 3d-view, making higher zoom values
  more useful
- program settings now stored in registry


===============================
Not released to public (0.905b)
===============================
New features:
- Translation: translate all vertices/selected vertices only
- Translation: values in feet or in editor units


=========================
Release 97-06-30 (0.904b)
=========================
Bugs fixed:
- Confirmed: "Cannot Open Document" bug fixed.
  (It was no bug, but user must install TrackEd and run
  TrackEd's "First Time Setup" first.
  Thanks, LUI KANG (Jorgen Sim)!)
New features:
- FILE/NEW
- load and save models with texture animation (like HELI.BIN)
- define and use new texture animations


=========================
Release 97-06-02 (0.903b)
=========================
Bugs fixed:
- New (rare) face type now supported when loading BIN
  file (13BTAT.BIN, 13BTAT1.BIN, 13ECHALT.BIN, ...)
- proportions of model in 3d view not longer
  depending on window size (in 0.902 models looked
  too flat when the window was not quadratic).
- Not yet confirmed: "Cannot Open Document" bug
  fixed. (I can't test it!)
New features:
- Delete Current Vertex
- Delete all unused Vertices
- Auto-zoom when loading new BIN


=========================
Release 97-05-22 (0.902b)
=========================
Bugs fixed:
- Display of textured model now 45 (!) times faster
  than before 8-)


===============================
Not released to public (0.901b)
===============================
Bugs fixed:
- Cancelling the texture selection does not crash the program
- Texture coordinates no longer mirrored
New features:
- Save model as Backdrop
- Import Model into existing model
- Import/Export very simple D4D files
  (vertices and faces only, no texture information)
- Function to Normalize Textures
- Save texture names to text file (for response files)
- Flip and rotate face textures
- Tagging of groups of faces and vertices,
  naming of the groups. Info will be saved
  in .BIN.INFO files.
  (Groups don't do anything yet)


=========================
Release 97-04-17 (0.900b)
=========================
- initial beta release of BINEdit 0.900b


========================================
Not yet implemented (* = high priority):
========================================

* Make all face and face group properties
  (i.e. texture, tex coords, face type, ...)
  editable in one single dialog
- better support of multiple configurations
- pass BIN name on command line
- Save BINs without reordering faces (optional)
- convert face <-> vertex groups
- show face transparency in BINedit
- take shadows from flat shading (optional)
- a button to toggle 3d view only option
- Set starting viewpoint in VRML
- move selected verts with keys
- UNDO command

>When you select the Black/White texture view, have it so you can change the
>position of the 
>sun or something, that black side is hard to work with..
>
>Something like ctrl-x y z to move selected Vortexes (And on the same note,
>can you select
>certain vortexes instead of "Select all vortexes" if so how? if not why?
>
>Normalize Group Faces!
>
>Default VRML directory for saving the wrl files.
>
>Zoom in when fitting to a raw file ( The "T" command and setting Group Face
>Textures)
>
>Undo Command, need i say more?
