Laguna Del Sol Speed Edition
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My original conversion of Laguna Del Sol was ok, but had graphic glicthes, and i was getting tired of the bumpiness.
So i made a flat version, and fixed some of the glitches. The hills and everything are still there, but the main course is flattened out of bumpiness.

1. Yes, there are several shortcuts. This version was meant to be fast and fun. Not too complicated. Although if you make the wrong move, you may end up hitting a tree, sign, or building.
2. Instead of using the 2 flat tree faces criss-crossed together as converted from evo1, i used models from Malibu350's scrap page that have been reduced to flat models made for No-Collide (facing). I believe they originally come from Farm Road 109. Same thing with the brush.
3. The AI are retarded, so don't even bother with them.
4. I removed those annoying boulders and directional signs. They really slow you down anyway. Wouldn't help for a "Speed Edition".
5. i added ground texture types (dirt, sand, mud, rock) to the tiles instead of just leaving them default like before.

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Problems:

1. Yes, the background still is transparent in some areas when switching to dusk mode. So if those transparencies get your panties in a bunch, just don't race dusk mode.
2. The brush looks ok, but for some reason it looks distorted in replay mode.
3. Before (on this version), i had floating objects. I think i got all of them. If you notice any objects still floating, email me*.

*EMAIL: tjwys@comcast.net ... about problems, comments, and miscellaneous.
...OR you could just make a topic at karf.net forums.
